![]() ![]() I almost always used the brick terrain edges when making tunnels. Having the old terrain options would work well with the newer scenery stacking, and here's why. ![]() I don't think there was scenery stacking in RCT1 so you would have to use the terrain tool to create buildings instead. For the land itself you also had the metal, tile, and wooden roofs. Instead of the earth, wood, black wood, and ice options in RCT2 & OpenRCT2 for the terrain edges, you had earth, brick, wood, black wood, rusty metal, ice, and a couple of others I can't remember. Not only did it actually have a mountain tool (still don't know why it was removed in RCT2), but there were more options for both the base terrain and the edges as well. In the first RCT, the terrain tool had many more options. Sadly I cannot get the original games to work on my PC so I can't post screenshots. I was really hoping that OpenRCT2 would use the terrain and footpath options from the first game and am a little disappointing that it doesn't. I grew up playing the first RCT and never played RCT2 until just a year or two ago, and honestly I much prefer the first game for it's scenarios, in my opinion better tools, and honestly much of the new scenery in the RCT2 expansions look absolutely terrible. Right now I'm using the latest develop version of OpenRCT2. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |